- Polygon’s Courtyard digital trading platform had transactions of $4266 million and Pokémon cards accounted for a total revenue of $2484 million.
- Over 11,000 users own digital Pokemon NFTs, reflecting the role of courtyards in polygon expansion in real-world asset tokenization.
Courtyard, a digital card trading platform based on the Polygon Network, has experienced a significant increase in sales. With Pokemon cards now center stage, the platform has seen $42.66 million in the past month.
Of this, the Pokemon Card Collection accounted for $24.84 million. That’s more than half of the total, according to Dune. This not only shows the position of polygons in the world of digital asset tokenization, but also shows the continued appeal of Pokemon.
@0xpolygon @courtyard_io shine’s Pokemon NFTS: ~$25M FEB Sales (total of $60 million), 11k+holder, 980k+ cards are on sale for $37.
Pokemon account for more than 50% of the tokenized collections in the courtyard.
Pokémon’s timeless brand is still igniting hype and revenue! https://t.co/svmfgleqcw
– Dune (@dune) March 10, 2025
Digital Pokemon cards increase the influence of polygons
Some collectors are now turning to the digital version traded as NFTs on the blockchain, while others were looking for real Pokemon cards. Approximately 980,000 Pokemon cards are sold in a month, with an average price of around $37 per card, and demand for digital assets is greedy. Additionally, over 11,000 people currently own digital cards, reflecting their growing user base.
Based on this trend, Polygon is a courtyard home and is gaining momentum. Polygon shows that by the end of the decade, he is a major participant in the race to gain an iconic market for the expected $16 trillion real-world assets.
Several big companies, including Franklin Templeton, have already tokenized Korean conglomerate Mirae, which has a value of $1.53 trillion in assets and $500 billion, using networks as before. It has been reported.
At the time of reporting, Matic will exchange hands for about $0.2171top 2.63% Over the past 24 hours, it has driven its market capitalization to surpass the $415 million mark.
Entertainment polygons and blockchain
Meanwhile, large gaming companies are beginning to experiment with blockchain, despite conflicting consequences. For PC, Ubisoft recently debuted with “Captain Laserhawk: The Game, a top-down multiplayer shooter based on blockchain technology.”
Although it included legendary characters like Rayman, the game started with minimal promotions. Ubisoft’s Previous blockchain project. Access to the game requires NFT as an admission ticket, so the registration process is more difficult than traditional games.
On the other hand, the fashion industry should not be left behind. Paskal and Nicola Forkichetti have worked together to create a collection of plant-style keys, a mixture of physical and digital products. Fashion companies follow new trends that provide unique experiences for their customers NFTS.
Customers are currently purchasing digital versions that can be collected or traded in blockchain systems in addition to physical items.
This means one thing. Tokenization is no longer an experiment. From fashion beginning to entering the digital space, to Pokemon that still dominates the ever-expanding NFT sales and blockchain-based games, everything shows the gradual use of blockchain technology in many different industries.