Blockchain technology has recently expanded its presence in e-commerce, but a new report suggests that metaverse will increase market share within the ecosystem.
Metaverse is expected to win a market valuation of $2550 billion by 2033, backed by several factors. The push from $9.5 billion in 2025 to $255 billion will translate to a combined annual growth rate (CAGR) of 39% over eight years.
Metaverse allows users to interact in an immersive virtual world, leveraging next-generation solutions such as virtual reality (VR) and augmented reality (AR). Although still in its early stages, metaverse applications show huge promise to consumers, allowing shoppers to experience the physical retail environment from their devices.
The main market driver is the need for consumers to experience an immersive shopping experience rather than casually scrolling through their listings. Pioneering brands offering personalized, immersive shopping experiences are expected to experience a surge in activity levels.
Venture capital (VC) companies that recognize the changing landscape have made significant bets with companies building virtual stores. The Market.US report highlights the surge in capital injections from companies dabbing in new interactive market strategies, predicting an expansion streak through the second half of 2030.
The typical denominator is blockchain, and service providers integrate technology into operations for increased transparency and security capabilities.
With components, the software sector is expected to maintain the industry lead supported by recent technological innovations and advanced metaverse platforms. Meanwhile, hardware components are expected to gain momentum after 2025, as VR headset prices are expected.
Personalized, immersive shopping has been tilted to be a major use case, but the report predicts the rise of virtual events in the coming years. Like the fair, these events on the Metaverse platform will allow brands to access a wide range of clients while fostering real-time communication and brand engagement.
Meanwhile, some reports show the rise in Metaverse’s market capitalization by the end of the decade. Promoted by manufacturing, gaming, social media and distributed finance (DEFI) applications, experts will surge the sector at $10 trillion.
Amid the growth of incoming calls, regulators are enduring new consumer risks with an increase in “meta crimes,” including identity theft, intellectual property (IP) theft, and sexual offences. Interpol and local governments are taking preemptive steps to protect consumers while major technology companies play for uniformity.
Game Metaverse
Rockstar Games is reportedly investigating the move to convert the incoming Grand Theft Auto VI (GTA 6) into a vast metaverse for users.
Game publishers are in discussion with Fortnite and Roblox creators about integrating custom assets and experiences into the game. The shift to align the GTA 6 with Metaverse goals comes from the success of video games that incorporate user-generated third-party content.
Rockstar Games developers want to adopt the models used by Roblox and Fortnite, particularly when it comes to external collaboration. To highlight its commitment to metaverse-style games, Rockstar Games brings in key creators from Roblox and Fortnite, while also having high-level discussions with the franchise’s leading content creators.
Although details of the discussion remain sparse, creators are allowed to customize the game environment, and optimists hint that they will introduce digital assets into the game. If the company proceeds with a metaverse plan, creators can make money through revenue splits after purchasing custom items.
The conversation with the creators of Rockstar, which are described as open-ended, did not mention revenue sharing with the creators.
The Metaverse Plan is tilted to apply to GTA 6 Online only, but the company is putting on close lips on whether it will effectively affect mechanics in the game.
Experts say Rockstar Games will expand its existing GTA 5 online product and improve revenue generation by “deepening creator participation.” Aside from discussions with creators, the easiest opportunity for Rockstar games is mainstream brand collaborations online.
Gamers are looking forward to the release of the GTA 6 in fall 2025, almost 13 years after the release of the GTA 5 in 2013.
New applications for Metaverse
A few years in the niche sector, Metaverse has been pushed up to mainstream applications, and games are considered as a ranking use case. Game publishers are moving forward with impossible tokens (NFTs) integrations while others are diving deeper than mainstream embraces.
For enthusiasts, combining metaverse with artificial intelligence (AI) has a widespread impact on the game. Gamers aim for an intuitive and immersive gaming experience, while others contemplate the outlook for unimproved characters (NPCs) interactions.
Watch: Web3 Trifecta: AI, Metaverse & Blockchain
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